Download e-book for kindle: Applications of Categories in Computer Science: Proc. London by M. P. Fourman, P. T. Johnstone, A. M. Pitts

By M. P. Fourman, P. T. Johnstone, A. M. Pitts

ISBN-10: 0511525907

ISBN-13: 9780511525902

ISBN-10: 0521427266

ISBN-13: 9780521427265

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Read or Download Applications of Categories in Computer Science: Proc. London Math. Soc. Symp., Durham 1991 PDF

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Additional info for Applications of Categories in Computer Science: Proc. London Math. Soc. Symp., Durham 1991

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Collapse Edge — Accesses the Collapse tool. Delete Vertex — Accesses the Delete Vertex tool. Delete Edge — Accesses the Delete Edge tool. Append Poly — Accesses the Append to Polygons tool. Cont. Edge — Accesses the Edge Loop Utilities | To Edge Loop option. Border Edge — Selects the border edge of a geometry. Center Border Edge — Use to straighten the center border edge of a mirrored geometry. Poly Extras Tab Smooth — Adds one smooth node to geometry. Delete Smooth — Removes most recently applied polySmoothFace node.

This is a texture normally comprised of squares that may contain numbers or letters. In many cases, a checkerboard map would work just as well. Figure 3-20: A marking map. One of the relatively newer methods is called pelt mapping. This process, which was originated in 3ds Max 8, gives the user the option of simply selecting edges that are used as seams. The model is then unfolded in a pelt-like fashion using the seams as a guide (see Figure 3-21). From this point you can make adjustments to ensure that your texture is evenly spaced.

Now this is fine and dandy for the most part, and it should work exactly like you would expect. Problems can arise, however, when you extrude a face from a border or open edge. What is a border edge? An example of a border edge would be the outside edge of a plane. But the open edge that you have to be watchful of is the border edge you get when you divide your model in half. 22 Chapter 3: A Modeling Primer It is a common practice to “mirror” a model when working on something symmetrical such as a character’s body or a fighter plane.

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Applications of Categories in Computer Science: Proc. London Math. Soc. Symp., Durham 1991 by M. P. Fourman, P. T. Johnstone, A. M. Pitts


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