Download e-book for kindle: 3D Game Textures, Second Edition: Create Professional Game by Luke Ahearn

By Luke Ahearn

ISBN-10: 0240811488

ISBN-13: 9780240811482

Ultimately the eagerly-awaited subsequent variation of Luke Ahearn's cornerstone online game artwork ebook: 3D online game Textures is on its means. The e-book can be refreshed in keeping with the newest revision of Photoshop and the newest online game tendencies and advancements. 3D online game Textures permits next-gen video game artists to profit to create every little thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees while enjoying, this subject merits huge assurance yet has gotten little consciousness. not like something out there, this publication concentrates soley on texturing, and offers an in-depth advisor to online game texturing with 1000's of top of the range examples. online game artists research all they should comprehend at the subject, together with simple inventive ideas, instruments and methods, and particular step by step tutorials that specify how you can create textures for myriad environments. New insurance of the most recent model of Photoshop, including adding a number of area tiling; including Photoshop Bridge coverage;  an up-to-date steel educational and including insurance of city exteriors. Included within the moment variation is a new bankruptcy and an advanced undertaking, featureing a wide outside city quarter - warfare torn urban. large amount of labor on targeted textures (overlays and complicated mixing in playstation ) that make the most of many shaders. This setting will glance approximately like Battlefield 2 or extra lately name of responsibility four. The scene will contain results to boot - smoke and bullet holes. Grass, timber, curtains, symptoms, and more.  The DVD comprises: demo models of appropriate software program in addition to source photos. * study every little thing you must create lovely, expert textures from one effortless to stick to consultant which gains tutorials and over 500 top quality pictures* keep on with the step by step tutorials to profit how you can create appropriate pictures which you could upload on your portfolio and WOW potential employers* better half CD comprises pattern textures, Photoshop activities and brushes, and digital types of pictures you observed within the ebook - all of the instruments you wish in a single place!* Hit the floor working or get a leg up at the pageant with the guidelines, tips, and genuine global examples featured during this accomplished advisor

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Extra info for 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

Example text

33 34 3D GAME TEXTURES Figure 1-27 In one-point perspective, all the lines that move away from the viewer seem to meet at a far point on the horizon. This point is called the vanishing point. depth throughout the book, but in the tutorial portions of the book, those breakouts will be more specific and focused to the goal at hand. This is a general look and introduction to the thought process of recreating surfaces and materials in a digital environment. I covered all that was introduced in this chapter: shape and form, light and shadow, texture, color, as well as considering other aspects of the object or material.

The metal is not flat like a mirror, so notice the distortion of the reflected image. The windows, while reflecting the surrounding world as well, are translucent, so you can see what's behind the window and on the other side of the car. The window also has a patina of dirt and spots on it. If you needed to recreate this as realistically as possible, you would have to take all those aspects into consideration and determine the best way to achieve the effect. Look at the close-up of the rim. You can see that the highlights are not mirror-like in their accuracy, but rather are a diffuse notion of highlight.

What are the properties of the lights in the world? Another job of the texture artist is making sure the textures in the world are consistent. That involves balancing the hues, saturation, and brightness of the color, in most cases. Figure 1-17 depicts an example of a texture that may have looked okay in Photoshop, but needed to be corrected to fit the scene. You can see that a great deal of contrast and intensity of color makes tiling the image a greater challenge. Color Systems: Additive and Subtractive There are two types of color systems: additive and subtractive.

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3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop by Luke Ahearn


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